4.81 allows rotating the protein... anybody try it?

Message boards : Rosetta@home Science : 4.81 allows rotating the protein... anybody try it?

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genes
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Message 7166 - Posted: 22 Dec 2005, 12:36:11 UTC

I saw in one thread that 4.81 allowed you to rotate the native protein molecule, so I tried the obvious - left-click and drag. And yes! it works!

OK, is it just me or does it seem that the axis of rotation is fixed? No matter where I click, the molecule rotates about the same fixed point. When I get near the orientation that lines it up with the search result, it goes offscreen. I tried right-clicking, holding ctrl, shift, etc., no difference.

Are there other controls I haven't figured out?


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Message 7172 - Posted: 22 Dec 2005, 13:31:04 UTC

I've found the same thing. And I haven't found any more controls.

I think it would have been better to have the fix point of rotation be the center of the protein instead of the bottom right. But then defining what the "center" is, is probably a lot harder than it's worth. :)
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Message 7277 - Posted: 22 Dec 2005, 22:48:29 UTC

I'm glad to see you guys noticed the rotation of the native. It's sort of an documented easter egg until we improve the issues that you saw with the center of rotation. You also might notice that little black outline around the chain doesn't stay in a consistent place and sometimes looks funny. This will be attended too once we are running stably again.
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Message 7294 - Posted: 22 Dec 2005, 23:52:14 UTC

Nice to know! Thanks Jack.
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genes
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Message 7328 - Posted: 23 Dec 2005, 2:42:42 UTC - in response to Message 7277.  

I'm glad to see you guys noticed the rotation of the native. It's sort of an documented easter egg until we improve the issues that you saw with the center of rotation. You also might notice that little black outline around the chain doesn't stay in a consistent place and sometimes looks funny. This will be attended too once we are running stably again.


Thank you Jack for the great work! It's nice to have the interactive graphics. Yes I see what you mean about the black outline looking funny at certain angles. Kind of looks like you're rotating a 2-D object in 3-D space, then you're seeing it on-edge (some of the segments, anyway).

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Message 7329 - Posted: 23 Dec 2005, 2:48:44 UTC - in response to Message 7328.  

Thank you Jack for the great work! It's nice to have the interactive graphics. Yes I see what you mean about the black outline looking funny at certain angles. Kind of looks like you're rotating a 2-D object in 3-D space, then you're seeing it on-edge (some of the segments, anyway).


David Kim is actually the one who put in the rotation, must give him credit. I hope to fix the lines problem and add some other features over the holidays, but no promises.

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Message 7333 - Posted: 23 Dec 2005, 3:13:12 UTC - in response to Message 7329.  



David Kim is actually the one who put in the rotation, must give him credit. I hope to fix the lines problem and add some other features over the holidays, but no promises.



Well, thanks to David Kim as well! You guys are doing super work, and this really helps the visualization a lot.

The most important thing, of course, is to make sure the errors get sorted out - we can wait for the graphics fixes.

Thanks again :-)
-Gene

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Message 7560 - Posted: 25 Dec 2005, 0:24:38 UTC

We will make the rotation of the native structure centered better and possibly align the structures during the trajectory to make it easier to follow.
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Message 7820 - Posted: 28 Dec 2005, 14:22:05 UTC - in response to Message 7560.  

We will make the rotation of the native structure centered better and possibly align the structures during the trajectory to make it easier to follow.


Thanks for the update David. I think you would grin to watch me trying to get that thing oriented like I wanted. The Rosetta Rubix Cube.. I thought you just didn't want us to get bored. (kidding)

-Sid
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Message boards : Rosetta@home Science : 4.81 allows rotating the protein... anybody try it?



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