Posts by Yank

21) Message boards : Number crunching : I am Back: (Message 15247)
Posted 2 May 2006 by Profile Yank
Post:
For the past couple of days I have not experienced any failed units. Management of this project is right on top of things. Thanks for the good work you all are doing.
22) Message boards : Number crunching : I will be back... (Message 14674)
Posted 26 Apr 2006 by Profile Yank
Post:
Just too many problems for me to deal with. I am not qualified to comment on this very fine project and will continue to support this BOINC project in the future when the problems are put to bed. In the mean while I will support a number of other projects.


It looks like you had several very long "hung work units" (they ran for 3 & 4 days, vs his 2hr preference, before he found and aborted them).

I know software guys are always promising "the next release". But they are presently testing changes on Ralph (I've seen them) which should be available on Rosetta in the next couple of days that will prevent these "hung work units" problems from, well, getting you hung up.

With the next release, these will work their way through the system normally, reporting what models they did complete successfully, and the fact that it seemed to run for an extended period (an hour) of time without progress and so it was ended.

This will help the project resolve any future problems with the application or the work units, and help participants like yourself not to lose 4 days of crunch time, which further helps the project get more valid models crunched and you to get more credits.

Please check the applications page in a week and see if we are over 5.03, and that will mean the fix is in place.

You may also want to consider a longer runtime for each work unit. This means you crunch more models against a single protein before you return the results, and so less upload/download bandwidth. You do this in your Rosetta preferences. Do it before you have a large cache of work, or ratchet it up only a little at a time so your cache of 20 x 2hr work doesn't become 20 x 24hr work instantly.

P.S. thanks for not leaving "in flames" the way some do. It just shows you how messed up some people are. Hope to see you back crunching in a week.




Ok, I'll be looking for that 5.03 upgrade.
23) Message boards : Number crunching : I will be back... (Message 14630)
Posted 26 Apr 2006 by Profile Yank
Post:
Just too many problems for me to deal with. I am not qualified to comment on this very fine project and will continue to support this BOINC project in the future when the problems are put to bed. In the mean while I will support a number of other projects.
24) Message boards : Number crunching : Report stuck & aborted 5.01 WU here please - III (Message 14614)
Posted 25 Apr 2006 by Profile Yank
Post:
Just aborted another two work units from my comuter COMP 3.
NO_TERM_STRAND_1ogw_423_3105_1'?
NO_TERM_STRAND_10gw_423_3101_1'?

abort 5 hours each and the completion time was increasing.
25) Message boards : Number crunching : Report stuck & aborted 5.01 WU here please - III (Message 14586)
Posted 25 Apr 2006 by Profile Yank
Post:
Just deleted 4 units

Comp 1...FACONTACTS_Recenter_no filters_1TIG_448_908_ about 75 hrs comuter time
" " " " _5croA_448_747_2'? about 73 hours


Comp 2...NO_Term_stand_loqw_423_306_1'? 76 computer hours
" " " " _3104_1'? 75 computer hours

Is this the information you need?
26) Message boards : Number crunching : Report stuck & aborted 5.01 WU here please - III (Message 14569)
Posted 25 Apr 2006 by Profile Yank
Post:
Two of my computers that are running Rosetta at home seemingly have messed up with 4 units.
Comp 1 rosetta 5.01 FACONTAC over 67 hours CPU time and the Completion time is 67 hours and gaining in time. Another unit on this computer is about the same 42 hour CPU time and completion time is gaining43 hours .

Comp 2 same thing Rosetta 5.01 NO_TERM 67 hours CPU and 73 hours completion time and time is gaining. Another unit is about the same.
As my CPU hours go up my completion time goes up.

I was informed that I could expect some large work units but this I don't understand.

Should I delete these units?????

27) Message boards : Number crunching : Size of work units... (Message 14507)
Posted 23 Apr 2006 by Profile Yank
Post:
Thanks for the info. I understand the system now.
28) Message boards : Number crunching : Size of work units... (Message 14496)
Posted 23 Apr 2006 by Profile Yank
Post:
Just joined this project. Upon downloading a number of work units I noticed that two of them would take about 40 + hours to completion but most were in the 5 hour and 30 minute time frame. Is this normal?
29) Message boards : Cafe Rosetta : Navy Teams??? (Message 14187)
Posted 20 Apr 2006 by Profile Yank
Post:
At present there are two Navy teams listed in the Rasetta@home community. (1) is U.S.Navy with 33 members and is ranked #114. (2) is US NAVY with 16 members and is ranked #152.

Is it possible for the two teams to join together? I just joined the (1) team as it has more members and more credits.

Will the founders of these teams consider joining their teams as one group? Together we present a stronger force to overcome any other military group.


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