Any chance of a graphic? (not screensaver)

Questions and Answers : Wish list : Any chance of a graphic? (not screensaver)

To post messages, you must log in.

AuthorMessage
Profile Ed and Harriet Griffith
Avatar

Send message
Joined: 17 Sep 05
Posts: 39
Credit: 1,787,096
RAC: 1,035
Message 101 - Posted: 17 Sep 2005, 17:21:33 UTC

I know this is a secondary consideration at best, but it would be nice to have something restful to switch on and look at for a few minutes every 30-50 hours or so. Also as more and more BOINC projects come on line it would make Rosetta more competitive.

ID: 101 · Rating: 1 · rate: Rate + / Rate - Report as offensive    Reply Quote
John McLeod VII
Avatar

Send message
Joined: 17 Sep 05
Posts: 108
Credit: 195,137
RAC: 0
Message 113 - Posted: 17 Sep 2005, 21:00:02 UTC

Just a side comment. The graphics and the screen saver are the same code.


BOINC WIKI
ID: 113 · Rating: 1 · rate: Rate + / Rate - Report as offensive    Reply Quote
Profile dgnuff
Avatar

Send message
Joined: 1 Nov 05
Posts: 350
Credit: 24,773,605
RAC: 0
Message 2102 - Posted: 2 Nov 2005, 22:05:24 UTC

I've added my name to this with the "I have the same question" button, but when it comes to the graphics, I have the following thoughts. Mostly to David Baker (since you're the brains behind this. :) ), but during the computation do you have a pretty good idea where each amino acid is in relation to the rest of the chain, and how it's rotated.

I'm now going to think about this in Open GL terms, for two very good reasons: I know Open GL far better than I know Direct X, and Open GL ports to all platforms that support BOINC, which cannot be said for Direct X.

In any case, it'd be comparitively easy to set up each of the 20 possible amino acids (*) as Open GL display lists, rotate and move them as needed, and then just draw them.

(*) You'll find, as time progresses, that I know just enough about the workings of amino acids, protein chains, etc. to be INCREDIBLY dangerous, both to myself and others.

And yes, I am volunteering to help out with this. :)
ID: 2102 · Rating: 0 · rate: Rate + / Rate - Report as offensive    Reply Quote
Profile dgnuff
Avatar

Send message
Joined: 1 Nov 05
Posts: 350
Credit: 24,773,605
RAC: 0
Message 2200 - Posted: 3 Nov 2005, 22:27:07 UTC - in response to Message 2102.  

Can't edit my previous post, since there's a 60 minute window. Oh well.

Anyways, some good news can be found in
this thread - it looks like graphics and a screensaver are definitely in the works.
ID: 2200 · Rating: 0 · rate: Rate + / Rate - Report as offensive    Reply Quote
David Baker
Volunteer moderator
Project administrator
Project developer
Project scientist

Send message
Joined: 17 Sep 05
Posts: 705
Credit: 559,847
RAC: 0
Message 2543 - Posted: 7 Nov 2005, 3:47:43 UTC - in response to Message 2102.  

I've added my name to this with the "I have the same question" button, but when it comes to the graphics, I have the following thoughts. Mostly to David Baker (since you're the brains behind this. :) ), but during the computation do you have a pretty good idea where each amino acid is in relation to the rest of the chain, and how it's rotated.

I'm now going to think about this in Open GL terms, for two very good reasons: I know Open GL far better than I know Direct X, and Open GL ports to all platforms that support BOINC, which cannot be said for Direct X.

In any case, it'd be comparitively easy to set up each of the 20 possible amino acids (*) as Open GL display lists, rotate and move them as needed, and then just draw them.

(*) You'll find, as time progresses, that I know just enough about the workings of amino acids, protein chains, etc. to be INCREDIBLY dangerous, both to myself and others.

And yes, I am volunteering to help out with this. :)


Yes, at each step we know exactly where each atom is. Jack has a pretty spectacular way of showing this as a run progresses, and we are hoping to get this out to you all within the next week or two.

ID: 2543 · Rating: 0 · rate: Rate + / Rate - Report as offensive    Reply Quote
Nik

Send message
Joined: 29 Nov 05
Posts: 1
Credit: 346
RAC: 0
Message 4774 - Posted: 30 Nov 2005, 8:47:43 UTC - in response to Message 2543.  

I've added my name to this with the "I have the same question" button, but when it comes to the graphics, I have the following thoughts. Mostly to David Baker (since you're the brains behind this. :) ), but during the computation do you have a pretty good idea where each amino acid is in relation to the rest of the chain, and how it's rotated.

I'm now going to think about this in Open GL terms, for two very good reasons: I know Open GL far better than I know Direct X, and Open GL ports to all platforms that support BOINC, which cannot be said for Direct X.

In any case, it'd be comparitively easy to set up each of the 20 possible amino acids (*) as Open GL display lists, rotate and move them as needed, and then just draw them.

(*) You'll find, as time progresses, that I know just enough about the workings of amino acids, protein chains, etc. to be INCREDIBLY dangerous, both to myself and others.

And yes, I am volunteering to help out with this. :)


Yes, at each step we know exactly where each atom is. Jack has a pretty spectacular way of showing this as a run progresses, and we are hoping to get this out to you all within the next week or two.

I've seen the windows graphics, and they look great!

However, I have Mac OS X.. :) -- Any indication of a timeframe for the Mac Graphics?

I know it should be secondary, but my screensaver is so pretty when SETI@Home and the other BOINC apps are running.. :)

Cheers!
Nik.
ID: 4774 · Rating: 0 · rate: Rate + / Rate - Report as offensive    Reply Quote

Questions and Answers : Wish list : Any chance of a graphic? (not screensaver)



©2024 University of Washington
https://www.bakerlab.org